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Re: [pygame] The Giant - 'cool project I'm working on now' - thread.



Opencraft, a Starcraft clone.

http://forre.st/opencraft

Still pretty simple, but all of the graphics are done. Just lots of
logic and networking left :(

On Fri, Aug 8, 2008 at 12:27 PM, Dan Krol <orblivion@xxxxxxxxx> wrote:
> My friends commissioned me to write a 2D engine for a platforming game
> they were making (called Singe). They wanted to be able to script it.
> I decided I wanted to make it as unbound as possible, so it could be
> used for any game in the future. As it turns out, they don't have
> their stuff together yet, but I've made a little progress on this
> Engine. I intend to have Actors, Message Passing, Visual Effects
> (programmed in C), Scripting, Panning, and a level editor. I was
> originally going to use SDL and just have Python for scripting, then I
> decided to use Pygame to prototype the whole thing, then I decided I
> liked Pygame :) so I'm sticking with it until it turns out to be too
> slow for some reason. I can always optimize parts with C meanwhile.
>
> Anyway, it's still pretty primitive, I don't have panning yet, but I
> do have Actors, Scripting, and Message Passing. I decided to make a
> game along with the engine, just to test out its capabilities and make
> sure it was working properly. I chose a funny game idea I already had
> sitting around. This game is certainly not the sort of game the engine
> will ultimately be tailored for, but it works for now.
>
> I present to you: Differential Equation Munchers
>
> http://orblivion.specialkevin.com/projects/diffEqMunchers/
>
> If you played Number Munchers as a kid, you should get the joke. This
> game has some things to be filled in, as you may see, but it does work
> from start to finish.
>
> On 8/8/08, Michael George <mdgeorge@xxxxxxxxxxxxxx> wrote:
>> It's still somewhat on the back burner, but I've been working on a
>> library to allow you to drag and drop irregularly shaped objects (esp.
>> circles and polygons) while preventing interpenetration.  It's a
>> surprisingly hard problem and I'm reading a lot of computational
>> geometry papers to find an algorithm to solve it.
>>
>> This is a subproject/distraction from my game, PEN (puzzles from the
>> engineer's notebook) which was loosely inspired by the incredible
>> machine: http://sourceforge.net/projects/pen/.  You can see a buggy,
>> circles-only version of the dragging problem in the code there if you're
>> curious.  I'm hoping a library would be something useful to other game
>> designers.  What do you think?
>>
>> --Mike
>>
>