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Re: [pygame] The Giant - 'cool project I'm working on now' - thread.



On Fri, Aug 8, 2008 at 5:58 PM, Michael George <mdgeorge@xxxxxxxxxxxxxx> wrote:
> It's still somewhat on the back burner, but I've been working on a library
> to allow you to drag and drop irregularly shaped objects (esp. circles and
> polygons) while preventing interpenetration.  It's a surprisingly hard
> problem and I'm reading a lot of computational geometry papers to find an
> algorithm to solve it.
>
> This is a subproject/distraction from my game, PEN (puzzles from the
> engineer's notebook) which was loosely inspired by the incredible machine:
> http://sourceforge.net/projects/pen/.  You can see a buggy, circles-only
> version of the dragging problem in the code there if you're curious.  I'm
> hoping a library would be something useful to other game designers.  What do
> you think?
>
> --Mike
>
You talking 3d? If it is 2d, then just drop lines from the outside edges.


-- 
Douglas E Knapp

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