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Re: [pygame] Re: Mac Installers (was: 100% CPU FAQ)



hi again,

The reason why I'd like the code to your test?  To try and repeat your
test, and see if there are any mistakes in your code.


Without the code to test against, your results aren't really worth
anything.  A scientific method requires independently repeatable
results.


It seems you are comparing software rendering, vs opengl rendering?
Obviously if you use software rendering, it will use more cpu.  A
better comparison is to compare using opengl on both.  Note that
avoiding using 3d hardware for 2d graphics can use a lot less power --
as you are using way less silicon to display gfx.

To clear up, pygame does not use openal for sound on OSX, like your
statement seemed to suggest.


I'd like to see your results on a G3, 64bit windows, or an OLPC
machine ;)  Or on one of the many machines where opengl is broken, or
only a software implementation is available.



cu,