On Aug 3, 2009, at 11:32 AM, Yanom Mobis wrote:How is scrolling done in pygame? i was thinking of blitting all gameobjects to a surface, then blitting part of that surface to the screen
Don't do that, just blit your objects directly to the screen with appropriate offsets. The ones that are partly or completely off the screen will be clipped away very efficiently. On the other hand, if you blit them to another surface first, you'll pay the price for fully blitting all of them even if they're not visible. -- Greg