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Re: [pygame] Picking monitor...

On Fri, 28 Aug 2009, Brian Fisher wrote:

another is to not use windows fullscreen at all (note that pyglet which was
suggested doesn't use windows fullscreen for it's fullscreen, it instead
makes a window covering the whole screen). You can probably do that same
thing in pygame with a combination of the SDL_VIDEO_WINDOW_POS
environment variable, your window's size, and some init flags to  make your
screen frame-less.

The main issue is that the avionics computer will have more than a couple of these USB video adapters. Is it possible to discover the current window position from within pygame? That would allow me to manually position the window and then "save" the current position as the start position.



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