Hi all:
I have missunderstand something from masks, this is my problem:
I have a program that rounds frames in a minimum rects and saves the
coordinates of them in a file, that way I know where, in a picture,
are the frames of a animation and can get them easily.
I took all the frames of an animation in this way (been an animation
the secuence of images of p.e. a spaceship images turning in Y-axis to
go left or rigth in X-axis)
# Gets all the frames of a animation from the image
def __getFrameImages__(self, image, imagesIndexInY, coords):
indexes = coords.getCoordsInY(imagesIndexInY) # This works
fine, the images are getted and drawed well
for index in indexes:
# Only to show that I get many subsurfaces from a big surface (a .bmp
file)
self.images += [image.subsurface(index)]
After take all images I make masks for each image that way:
# Makes masks for all the frames
def __makeMasks__(self):
for image in self.images:
mask = pygame.mask.from_surface(image, consts.MAGENTA)
temp = "" # LOG
for x in mask.outline(): # LOG
temp += `mask.get_at(x)` # LOG
print `temp` #LOG
self.masks += [mask]
been consts.MAGENTA = 0xFF00FF the key color of the image.
Well, when running it, the output are allways that way:
'111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111'
So I undestand that, been no 0's, the mask is all the rect... so I'm
doing something wrong, any ideas?
--
Nota: Tildes omitidas para evitar incompatibilidades.
:wq