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Re: transition plan was Re: [pygame] contemplating move to bitbucket(and hg). what do you think?



If, after the conversion is complete, you can give me a file that maps 
bugzilla bug numbers to bitbucket bug numbers, I can make the old bug 
urls redirect to the new bitbicket urls.

---
James Paige

On Thu, Aug 18, 2011 at 06:59:41PM +0200, René Dudfield wrote:
>    Hi,
> 
>    I'm making the conversion tool here:
>        https://bitbucket.org/illume/bugzilla_bitbucket/
> 
>    I did some test create issues and delete issues with the API.  We won't be
>    able to add things like comments and attachments, because the bitbucket
>    API is limited.  So I'll have to manually add those.
> 
>    Haven't had much time to work on it... recovering from a blasted HD dying.
> 
>    cu!
> 
>    On Thu, Aug 18, 2011 at 7:01 AM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> 
>      No, that's great. I have no access to an I64 machine. It's good someone
>      else can handle the Windows development for it.
>      Lenard
> 
>      On 17/08/11 09:11 PM, Christoph Gohlke wrote:
> 
>        Hi,
> 
>        Rene gave me commit access and I already committed the patches. Hope
>        that is OK.
> 
>        I also realized that libmsvcr90.a does not need to be part of the
>        repository. I did not add the file.
> 
>        Only two tests fail.
> 
>        Christoph
> 
>        ======================================================================
>        FAIL: FontTypeTest.test_set_bold
>        ----------------------------------------------------------------------
>        Traceback (most recent call last):
>         File "X:\Python32\lib\site-packages\pygame\tests\font_test.py", line
>        347, in test_set_bold
>           self.failIf(f.get_bold())
>        AssertionError: None
> 
>        ======================================================================
>        FAIL: FontTypeTest.test_set_italic
>        ----------------------------------------------------------------------
>        Traceback (most recent call last):
>         File "X:\Python32\lib\site-packages\pygame\tests\font_test.py", line
>        359, in test_set_italic
>           self.failIf(f.get_bold())
>        AssertionError: None
> 
>        ----------------------------------------------------------------------
>        Ran 575 tests in 49.893s
> 
>        FAILED (failures=2)
> 
>        On 8/17/2011 8:56 PM, Lenard Lindstrom wrote:
> 
>          Hi,
> 
>          I'll see about applying the patch. Also the win64 scale_mmx.obj
>          should
>          be added. The libmsvcr90.a should be part of a prebuilt dependencies
>          package, and not included in the repository. I will leave the icon
>          for
>          Rene to decide on.
> 
>          Lenard Lindstrom
> 
>          On 17/08/11 10:17 AM, Christoph Gohlke wrote:
> 
>            On 8/17/2011 7:17 AM, Rene Dudfield wrote:
> 
>              Hi,
> 
>              I've converted the repository over to bitbucket:
>              https://bitbucket.org/pygame/pygame/
> 
>              Please have a play and let me know if you see any issues.
> 
>            Works for me. The attached patch fixes some minor Python 3 and
>            win-amd64 issues. I can also provide an improved pygame.ico (up to
>            256x256 RGBA) and the missing scale_mmx.obj and libmsvcr90.a files
>            in
>            obj\win64.
> 
>            Christoph
> 
>              I've added a file called "IMPORTANT_MOVED.txt" to subversion
>              with a note
>              asking people not to commit changes to svn, and saying that
>              we've moved
>              to bitbucket.
> 
>              I haven't completed the map from svn revision to hg revision
>              yet.
> 
>              I'm working on the bugzilla to bitbucket issue tracking now.
> 
>              *Please don't add any issues to the bitbucket issue tracker if
>              you can
>              help it for the moment - since they might get over written. I'm
>              not
>              going to download the bugs from bugzilla again either.
> 
>              So far I have downloaded the bugzilla bugs in xml format, and
>              have read
>              a bunch of documentation. I'm thinking of doing a quick and
>              dirty
>              conversion because I don't want to spend all that much time on
>              it.
> 
>              cheers,