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Re: transition plan was Re: [pygame] contemplating move to bitbucket(and hg). what do you think?
If, after the conversion is complete, you can give me a file that maps
bugzilla bug numbers to bitbucket bug numbers, I can make the old bug
urls redirect to the new bitbicket urls.
---
James Paige
On Thu, Aug 18, 2011 at 06:59:41PM +0200, René Dudfield wrote:
> Hi,
>
> I'm making the conversion tool here:
> https://bitbucket.org/illume/bugzilla_bitbucket/
>
> I did some test create issues and delete issues with the API. We won't be
> able to add things like comments and attachments, because the bitbucket
> API is limited. So I'll have to manually add those.
>
> Haven't had much time to work on it... recovering from a blasted HD dying.
>
> cu!
>
> On Thu, Aug 18, 2011 at 7:01 AM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
>
> No, that's great. I have no access to an I64 machine. It's good someone
> else can handle the Windows development for it.
> Lenard
>
> On 17/08/11 09:11 PM, Christoph Gohlke wrote:
>
> Hi,
>
> Rene gave me commit access and I already committed the patches. Hope
> that is OK.
>
> I also realized that libmsvcr90.a does not need to be part of the
> repository. I did not add the file.
>
> Only two tests fail.
>
> Christoph
>
> ======================================================================
> FAIL: FontTypeTest.test_set_bold
> ----------------------------------------------------------------------
> Traceback (most recent call last):
> File "X:\Python32\lib\site-packages\pygame\tests\font_test.py", line
> 347, in test_set_bold
> self.failIf(f.get_bold())
> AssertionError: None
>
> ======================================================================
> FAIL: FontTypeTest.test_set_italic
> ----------------------------------------------------------------------
> Traceback (most recent call last):
> File "X:\Python32\lib\site-packages\pygame\tests\font_test.py", line
> 359, in test_set_italic
> self.failIf(f.get_bold())
> AssertionError: None
>
> ----------------------------------------------------------------------
> Ran 575 tests in 49.893s
>
> FAILED (failures=2)
>
> On 8/17/2011 8:56 PM, Lenard Lindstrom wrote:
>
> Hi,
>
> I'll see about applying the patch. Also the win64 scale_mmx.obj
> should
> be added. The libmsvcr90.a should be part of a prebuilt dependencies
> package, and not included in the repository. I will leave the icon
> for
> Rene to decide on.
>
> Lenard Lindstrom
>
> On 17/08/11 10:17 AM, Christoph Gohlke wrote:
>
> On 8/17/2011 7:17 AM, Rene Dudfield wrote:
>
> Hi,
>
> I've converted the repository over to bitbucket:
> https://bitbucket.org/pygame/pygame/
>
> Please have a play and let me know if you see any issues.
>
> Works for me. The attached patch fixes some minor Python 3 and
> win-amd64 issues. I can also provide an improved pygame.ico (up to
> 256x256 RGBA) and the missing scale_mmx.obj and libmsvcr90.a files
> in
> obj\win64.
>
> Christoph
>
> I've added a file called "IMPORTANT_MOVED.txt" to subversion
> with a note
> asking people not to commit changes to svn, and saying that
> we've moved
> to bitbucket.
>
> I haven't completed the map from svn revision to hg revision
> yet.
>
> I'm working on the bugzilla to bitbucket issue tracking now.
>
> *Please don't add any issues to the bitbucket issue tracker if
> you can
> help it for the moment - since they might get over written. I'm
> not
> going to download the bugs from bugzilla again either.
>
> So far I have downloaded the bugzilla bugs in xml format, and
> have read
> a bunch of documentation. I'm thinking of doing a quick and
> dirty
> conversion because I don't want to spend all that much time on
> it.
>
> cheers,