I don't know if starting over or reverting is better than movement. At this point any movement is good. I would rather see us build on something that people are building on than try and get a project going (which keeps not seeming to go anywhere). But the new layout is pretty tough to swallow. I remember commenting as such before when this design was proposed - I thought it was abandoned. It's appalling on many levels:
Horizontal scrolling is not fun, keeping reading left-right and scrolling up-down helps us compartmentalize better. Having so many different, unrelated pieces of content in one screen is distracting and confusing. While scrolling over you may suddenly, without warning, find yourself on a different section of the site, and you have to look up at the menu to even know which section you are on, because they all look the same. The width of the users browser fundamentally changes how the site feels. At the fullscreen view that I normally browse in, I see about half of the "about" module. It's super distracting! When reading through the reddit content, my eye keeps being pulled over to the about, and then I can't even read it because it is cut off. And then, when I go over to the "learn" section, the question and answer module is cut-off. So if I want Q+A, I have to click on "learn" and then click on the "right arrow". It is unintuitive and clunky at the same time. If you are going to make it clunky, it might as well be consistently clunky.
The priority of which content is displayed where doesn't feel right. The first page should be about helping newcomers figure out what pygame is, whether they should use it, and where they can get help. Content you want to see shouldn't be cut off on the sides of the screen forcing you to scroll around to find it. If you scroll down just a little, you lose all context of which section you are in, as well as what any of the modules are!
I don't get the music player. It doesn't seem to fit.