AFAIK the hard part of network programming is not setting up the sockets and things like that, but the game logic concerning the connections: keywords like time synchronisation, latency, interpolation come to mind. Does anyone know how these topics are solved in SDL?
-----Ursprungliche Nachricht-----
Von: Gustavo Niemeyer [mailto:niemeyer@conectiva.com]
Gesendet: Dienstag, 11. Dezember 2001 17:47
An: pygame-users@seul.org
Betreff: Re: [pygame] Network
Hi Adam!
> Depends on your application- I've found that the SOAP and XML-RPC
> stuff has a lot of latency. In other words, it's quite slow. I think
> this is due to setting up a new socket for each connection, and also
> parsing the XML.
Somebody asked about something like this and I've just pointed it
was already available. I was not suggesting its use at all.
> For game stuff, either a single long-lived socket or UDP
> communication seems better to me.
No doubts!
> To do SOAP or XML-RPC over a single long-lived socket, rather than
> setting up a new socket each time, I think you would have to write a
> new transport for XML-RPC- which would not be too hard, I think.
[...]
You can probably do the same thing with either of them. As you told,
it'd be just a case of preserving the connection. It'd still be a lot
of overhead for a game, though.
Thanks!
--
Gustavo Niemeyer
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