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Re: [pygame] Fun with C modules



>Well, what strange numbers. At 41fps my "game" is quite playable. Sure, most 
>of the work is done in a single call to a C module, but Python's still there 
>holding it all together :)

well, don't feel strange. this is exactly the same way the Quake3 and 
Unreal engines work. :]

A C engine to handle the rendering (and some raycasting etc) and a nice 
portable bytecode scripting language to manage the entire game. in quake 
this is actually C code with a modified C compiler that produces 
bytecode. for unreal it is unrealscript. :]





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