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Re: [pygame] Fun with C modules



On Thu, 20 Dec 2001 17:06, Pete Shinners wrote:
> >Well, what strange numbers. At 41fps my "game" is quite playable. Sure,
> > most of the work is done in a single call to a C module, but Python's
> > still there holding it all together :)
>
> well, don't feel strange. this is exactly the same way the Quake3 and
> Unreal engines work. :]
>
> A C engine to handle the rendering (and some raycasting etc) and a nice
> portable bytecode scripting language to manage the entire game. in quake
> this is actually C code with a modified C compiler that produces
> bytecode. for unreal it is unrealscript. :]

The important question is - is any of this useful to other people? Perhaps as 
a 3d extension to pygame?


    Richard
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