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Re: [pygame] Fun with C modules
Pete Shinners wrote:
>> Well, what strange numbers. At 41fps my "game" is quite playable.
>> Sure, most of the work is done in a single call to a C module, but
>> Python's still there holding it all together :)
>
>
> well, don't feel strange. this is exactly the same way the Quake3 and
> Unreal engines work. :]
>
> A C engine to handle the rendering (and some raycasting etc) and a
> nice portable bytecode scripting language to manage the entire game.
> in quake this is actually C code with a modified C compiler that
> produces bytecode. for unreal it is unrealscript. :]
>
>
And that is how Crystal Space works, it is a C 3d engine and uses python
for scripting and it is open-source.
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