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Re: [pygame] Back to the Scrolling

Pete Shinners wrote:
> everyone feel free to send in ideas on how this could be improved a bit. 
> if there's a nice general way to get rid of the python overhead in 
> scrolling, i'm all for it. the big performance problem with full 
> scrolling is really copying all that memory around, and SDL makes it 
> happen twice internally, ugh.

Does not seem to make a difference on my own hardware but for very small 
If you build some background with 16x16 tiles (on a 1024 
width-screen->64 tiles per screen ), then the new routine seems a tad 
quicker... I think that maybe we are trying to optimise in the wrong place.

For my purpose I am well conscious that I would be better off writing 
the tiling engine in C and wrapping it later do control it through python.
I am just too lazy yet ;)


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