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Re: [pygame] Back to the Scrolling
Pete Shinners wrote:
> i've tried to come up with faster ways to draw big groups of primitives
> (for example, particles), or blit many images, but they never end up
> with a speed advantage. i'm thinking the only hope for success for any
> sort of "speed up in C" is to create your datatypes as real C objects
> and add bindings for them to python. then the C code can do all the work
> natively. otherwise it won't buy you any speedup, but that is such a big
> task that i don't think it's worth it. perhaps something like pyrex then
> would be the best way to go.
Won't new ctypes module help here?
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