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Re: [pygame] Back to the Scrolling



Pete Shinners wrote:
> i've tried to come up with faster ways to draw big groups of primitives 
> (for example, particles), or blit many images, but they never end up 
> with a speed advantage. i'm thinking the only hope for success for any 
> sort of "speed up in C" is to create your datatypes as real C objects 
> and add bindings for them to python. then the C code can do all the work 
> natively. otherwise it won't buy you any speedup, but that is such a big 
> task that i don't think it's worth it. perhaps something like pyrex then 
> would be the best way to go.

Won't new ctypes module help here?

Niki Spahiev

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