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Re: [pygame] workshop examples



to, 2003-12-11 kello 13:27, enrike kirjoitti:
> > We have a similar situation. Our multimedia title was programmed in
> > director/lingo and we're evaluating python/sdl/pygame as basis for our
> > next version.
> 
> how do you find it?
> i think its a bit of a work to implement all those events that are built 
> in into director but it might be great in the end. Please let me know if 
> you get anywhere with this.

Actually I don't think we're going to recreate everything to resemble
lingo, since lingo really didn't fit game programming at all. We abused
director quite a bit in ways which are more natural to do with e.g.
python.