Jonathan Doughty wrote:
back when i was on gentoo i had the same problem. i was the only gentoo user on the planet to have the same problem (strange). the error is coming from freetype. somehow the libraries get into a funk and you cannot render non-antialiased text. if you pass '1' as the second arg to render() it will work just fine.self.text = font.render(message, 0, (255,0,0), self.notcolor)pygame.error: SDL_ttf render failed