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Re: [pygame] Raycaster Demo



Erm, you hit the the black in the middle. I always read "Raytracing" and was a bit confused about the visual output of Kris little project (really unlike Raytracing o.o ) I didnt know Raycasting yet and will read the link you sent next days. As far as I overlooked it yet its really a completly system and Im curious how it works in detail.

Thanks again to make it clear
Farai


Am 06.12.2006 um 22:35 schrieb Luke Paireepinart:

Farai Aschwanden wrote:
Im sorry, was a quickshot of mine. I just saw the textoutput "cycle" and the walls looked to me like this. I wanted to check it later on, what Luke did now.

Luke: Tnx for the link with the good Raytrace tutorial.
Farai:
"
Raycasting is not the same as raytracing! Raycasting is a fast semi-3D technique that works in realtime even on 4MHz graphical calculators, while raytracing is a realistic rendering technique that supports reflections and shadows in true 3D scenes, and only recently computers became fast enough to do it in realtime for reasonably high resolutions and complex scenes." [1]
It is an important distinction.
:)
HTH,
-Luke


[1] http://student.kuleuven.be/~m0216922/CG/raycasting.html