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Re: [pygame] Galcon released



Psyco ?

Quoting Farai Aschwanden <fash@xxxxxxxxxx>:

> I cant remember where I heard/read that. It was a speech about a  
> project that would allow to bind/compile Python code and the big  
> thing was to optimize it to make it faster running. With the  
> disadvantage to bind it on a OS after compiling it.  Does anyone know  
> about such a proejct?
> 
> Farai
> 
> 
> 
> Am 12.12.2006 um 22:19 schrieb Brian Fisher:
> 
> > On 12/12/06, Bob the Hamster wrote:
> >> > You can easily make a tarball containing your .pyd files and not  
> >> your
> >> > .py source code, and sell that to Linux users.
> >>
> > I always think of packaging a game as finding the dependencies and
> > specific versions of components I tested with and distributing those
> > along with the game content and code, and  putting them in a package
> > with a simple and obvious way to run. Basically making it as easy as
> > possible to run it the way I intended and have it all just work...
> >
> > shipping a bunch of .pyc or .pyo and the appropriate .pyd and .so
> > files in a tarball doesn't really do all that does it? I mean, isn't
> > there still the challenge of knowing what files need to be included
> > (and what shouldn't) in what structure? Also, how would you clearly
> > define the entry point if all you ship is a tarball? can a tarball
> > also have a "run" action or something like that?
> >
> >
> > On 12/12/06, Marius Gedminas <mgedmin@xxxxxxxx> wrote:
> >> I've heard that it is pretty easy to decompile them back into .py  
> >> files.
> >>
> > It's not any worse that it is with py2exe or py2app. I think the only
> > real difference would be in the presentation & expectation - in the
> > mac system for instance the app archive looks like a single object and
> > can be run without digging into it (it's really the niftiest way to
> > distribute) - but in the end all you need to do is open the archive
> > get the files and decompile them, same thing on all platforms
> 
> 




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