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Re: [pygame] Scripting language



On 12/18/06, JoN <jon@xxxxxxxxxxxxxxxxxx> wrote:
Generally when you've got an excellent scripting language already, and lets'
face it Python is the Best (:)), re-inventing the wheel is not something you
want to do!

I totally agree that re-inventing the wheel is not something you want
to do - but trying to use the very best jet engine in the world as a
wheel on your car... won't have your car performing well as a car (or
as a jet)

Basically, I think some "scripting" options that don't have users
typing out code make a lot of sense for certain classes of stuff