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Re: [pygame] Mac OS X 10.5, Leopard Support



Is anyone able to update the wiki for Leopard compile instructions?

http://pygame.org/wiki/MacCompile



On Dec 16, 2007 10:37 PM, Noah Kantrowitz <kantrn@xxxxxxx> wrote:
> Yes, that is what it does actually. The reason for need a new port for
> pygame was partially because I just removed the dependency on pyobjc
> completely, and let it use the system one.
>
> --Noah
>
>
> Brian Fisher wrote:
> > That sounds like great work, Noah
> >
> > I haven't tried to run it myself, but it looks like you've got a ports
> > file for PyObjC 1.4 there - the system python on leopard should have
> > PyObjC 2.0 built into it (looks like one could get source here:
> > http://svn.red-bean.com/pyobjc/tags/r200-leopard ), so I imagine there
> > must be some way to get a pygame to run with PyObjC 2.0
> >
> >
> > On Dec 12, 2007 9:28 PM, Noah Kantrowitz <kantrn@xxxxxxx> wrote:
> >
> >> Attached is a set of macports port files that will allow installing on
> >> Leopard. The only weird thing you need to do is add the macports
> >> site-packages folder to the sys.path for the system python 2.5. The
> >> easiest way to do this is to add
> >> /Library/Python/2.5/site-packages/macports.pth containing the text
> >> "/opt/local/lib/python2.5/site-packages". After that make sure to enable
> >> the new ports (/opt/local/etc/macports/sources.conf) and just `port
> >> install py25-game`. I don't think I did anything else special, but if
> >> nothing else this should be a running start.
> >>
> >> --Noah
> >>
> >>
> >> Nathan wrote:
> >>
> >>> On Dec 12, 2007 8:39 PM, Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx> wrote:
> >>>
> >>>
> >>>> I was wondering about all the Leopard support questions recently,
> >>>> wouldn't the python 2.4 packages here:
> >>>>   http://pythonmac.org/packages/py24-fat/index.html
> >>>> all work on leopard?
> >>>>
> >>>>
> >>> Not in the case of PyObjC.  The PyObjC people very bluntly told me
> >>> that PyObjC isn't for Leopard, period.  I really don't know much more
> >>> than that.
> >>>
> >>> I'm going to go ahead and take myself off this list.  Thanks for any
> >>> help and hints people have given me over the years.  It appears that
> >>> pygame-on-leopard is not a priority, and I've converted all my active
> >>> projects to use pyglet (which I really like), and I'm having fun
> >>> learning OpenGL as a side-benefit of that switch.  Later!
> >>>
> >>> ~ Nathan
> >>>
> >>>
> >>>
> >>
> >
> >
>
>
>