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Re: [pygame] pygame for S60



At least keyboard input handling and small and different screen
resolutions of the phones must be taken into account. I have tested a
couple of the samples provided with the pygame and those were the main
issues. And PyS60 is based on python 2.2, but that should change very
soon. This would be a good topic for a wiki article.

Currently I'm working on getting the remaining basic modules running(
font and ext. image ). Music streaming has some issues too.

2008/12/20 Dan Krol <orblivion@xxxxxxxxx>:
> So any games that work for a PC would work for for the S60 "for free"?
> Or are there any special considerations when developing for it?
>
> Either way, great to know, thanks!
>
> On Sat, Dec 20, 2008 at 4:21 AM, Jussi Toivola <jtoivola@xxxxxxxxx> wrote:
>> Hello,
>> I'm Jussi Toivola ( aka GameDude at Nokia Forums ). I have been
>> developing a port of pygame for Nokia's S60 3rd edition mobile phones.
>>
>> See the announcement here:
>> http://discussion.forum.nokia.com/forum/showthread.php?t=152969
>>
>> The port is already usable, but a couple of critical features are
>> still missing such as font rendering and extended image support(.bmp
>> images only). The latest addition is OGG\Vorbis audio support.
>> Feedback is welcome :)
>>
>> PS: When I decided that nick, I didn't have any plans to create a
>> pygame port at the time so it's a pure coincidence :)
>>
>



-- 
____________________
Jussi Toivola