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Re: [pygame] loss of rapidly repeated keypresses (from a barcode gun keyboard)
On Thu, Dec 03, 2009 at 12:12:14AM -0600, Jake b wrote:
> Have you tried changing .key.set_repeat(something_small) ?
I tried that, but it made no difference.
> And how are you polling for the events?
Here is my test code:
#!/usr/bin/env python
import pygame
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((640, 480))
font = pygame.font.Font(None, 24)
clock = pygame.time.Clock()
text = ""
def say(s, ypos, col=(255,255,255)):
img = font.render(s, True, col)
screen.blit(img, (0, ypos))
if img.get_rect().width > screen.get_rect().width:
return True # overflowed the screen width
return False
while True:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
raise SystemExit
if event.type == pygame.KEYDOWN:
if event.key == K_ESCAPE:
raise SystemExit
text += event.unicode
screen.fill((0,0,0))
say("If first input comes from a barcode gun keyboard,", 0)
say("repeated characters will be lost.", 20)
if say(text, 80, (128, 255, 128)):
text = ""
pygame.display.flip()