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Re: [pygame] New pygame.org website



Another idea that came to my mind just now for the game list, is to use
one of the many existing software catalogs, and pull the data from
there. We could, for example, use PyPi, and thus encourage people to
publish their projects there. Or we could use something like ohloh (I
think it's called openhub.net now), which has some nice user interface
and stats. I'm sure there are much more such services.

On Fri, 16 Dec 2016 17:59:02 +0000
Thomas Kluyver <takowl@xxxxxxxxx> wrote:

> On 16 December 2016 at 10:12, Radomir Dopieralski
> <pygame@xxxxxxxxxxxx> wrote:
> 
> > As for the tools, I wonder if we could just use Sphinx like all the
> > PyGame documentation does, and not get extra tools involved.
> >  
> 
> I've made websites with Sphinx before (ipython.org), and my
> experience was that it's not a great tool for that task - it's
> designed around docs, and you have to do a fair bit to suppress
> docs-oriented features and checks that don't make sense for a
> website, such as having all the pages in a strict order for
> conversion to PDF.
> 
> That said, Nikola (and, I think, most static site generators) are
> really designed around a blog, which isn't exactly what we want
> either.
> 
> 
> > As for the list of games, I wonder if we could just make people
> > commit their entries into a github repository, together with an
> > image and description?  I mean, this is interface for people who
> > are making games already -- so we don't necessarily have to make it
> > super-easy and open to spammers. Github has their own anti-spam
> > measures, we could take advantage of that. This way we avoid the
> > need for a custom database and app hosting. We can just generate
> > static html for the game list daily, or from a github hook.
> >  
> 
> I did wonder about that. It's not ideal, because pull requests have
> to be merged, but it is an attractive option for simplicity. Maybe if
> it was a separate repo, we could give out push access very freely so
> that there were many people who could merge pull requests.
> 
> 
> > What do we want to do with the wiki? Do we want to "migrate" it to
> > some other engine, or just leave it as it is for now? Maybe put it
> > into github wiki too?
> >  
> 
> I would move it into the version-controlled static site. I think
> wikis were popular at one point a few years back, but they don't
> actually work that well. Part of the problem is that people can be
> reluctant to edit a wiki in case they're wrong. Making changes
> through pull requests makes those people more willing to have a go,
> because they know someone else will check it. And it provides some
> protection against bad edits.
> 
> If we decide we really need a wiki, I'd probably go for the Github
> wiki, but let's try with just the version controlled site first.
> 
> Thomas
> 
> PS Does anyone know who owns the pygame organisation on Github? It's
> claimed but not in use.



-- 
Radomir Dopieralski

-- 
Radomir Dopieralski