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Re: [pygame] pykanoid




> "Glen Wheeler" <wheelege@hotmail.com> writes:
>
> >   Hey Gang,
> >
> >   I wrote an arkanoid clone (+xtra bits) in Tkinter for the company I
> > work
> >
> > for (as an example of tkinter/python) - it was called Ponkanoid.
>
> Would you care to post it/an url Glen? I know it's not pygame, but it
> sounds cool to look at how a game could be implemented in tkinter.

  Well, I would but as you probably guessed it's not mine to post (the whole
company thing).  It's also pretty shocking code - I had only done one other
big tkinter project before, and had only been programming in python for 6
odd months.  Needless to say we now have quite a few python scripts/some
apps :).
  The collision and dynamic changes to things were the only tricky bits, and
I accomplished this with a bunch of thread work - very very tricky
considering tcl doesn't play nice with threads (can you say 'crash'?).
  I'd be happy to help anybody coding up a game in tkinter, although the
first thing I'd say to them is 'Have you seen pygame?'
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