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Re: [pygame] pykanoid
- To: pygame-users@seul.org
- Subject: Re: [pygame] pykanoid
- From: Martin Willemoes Hansen <mwh@sysrq.dk>
- Date: 02 Feb 2002 17:03:38 +0100
- Delivered-To: archiver@seul.org
- Delivered-To: pygame-users-outgoing@seul.org
- Delivered-To: pygame-users@seul.org
- Delivery-Date: Sat, 02 Feb 2002 11:03:40 -0500
- In-Reply-To: <3C59D4C9.A77F3F62@shaw.ca>
- References: <1012494319.270.43.camel@hugoboss> <3C59D4C9.A77F3F62@shaw.ca>
- Reply-To: pygame-users@seul.org
- Sender: owner-pygame-users@seul.org
> Looks nice from the screen shot. I'll try it out this weekend when I
> have some time. I'm actually in the process of writing a breakout-like
> game myself so I'm curious to see how you did physics and collisions. I
> have mine working okay but they do need some fine-tuning.
heh .. thanks. Hope you can use some of my code ..
> (BTW my breakout game is a faithful clone of an already existing game
> that I doubt anybody here has ever heard of, so there shouldn't be much
> feature overlap. But if so, I won't bother releasing mine. I mainly
> just wanted to see if I could do it anyhow.)
Do you have an url for it?
--
Martin Willemoes Hansen
--------------------------------------------------------
E-Mail mwh@sysrq.dk Website mwh.sysrq.dk
IRC MWH, openprojects
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