[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [pygame] pykanoid



> Looks nice from the screen shot.  I'll try it out this weekend when I
> have some time.  I'm actually in the process of writing a breakout-like
> game myself so I'm curious to see how you did physics and collisions.  I
> have mine working okay but they do need some fine-tuning.

heh .. thanks. Hope you can use some of my code ..

> (BTW my breakout game is a faithful clone of an already existing game
> that I doubt anybody here has ever heard of, so there shouldn't be much
> feature overlap.  But if so, I won't bother releasing mine.  I mainly
> just wanted to see if I could do it anyhow.)
Do you have an url for it?

-- 
Martin Willemoes Hansen

--------------------------------------------------------
E-Mail	mwh@sysrq.dk	Website	mwh.sysrq.dk
IRC     MWH, openprojects	
--------------------------------------------------------               

____________________________________
pygame mailing list
pygame-users@seul.org
http://pygame.seul.org