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Re: [pygame] Debug printouts - faster to screen or file?
Michael Robin wrote:
> Each character is possibly captured via popen, clipped, translated,
> antialiased, masked, blitted... This ain't no 'load [screen], char' world
> any more -
> but for files, an 'A' is still a 1-byte write to a memory-buffered file.
> One big difference is if your screen output ever requires scrolling -
> that also soaks up a lot of CPU.
Oops, yeah, you're right. I'm still stuck in my old DOS world. :-)
(Putting the file on a RAMdrive is probably still a good idea though.)
--
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Paul Sidorsky Calgary, Canada
paulsid@shaw.ca http://members.shaw.ca/paulsid/
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