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Re: [pygame] Debug printouts - faster to screen or file?
Thanks everyone for the quick answers, which give credence to my initial hunches. File input is better anyway, because then I have built-in logging capability. I was
thinking about doing some sort of keyed logs, so that I could then have a second program parse the logs (my game is a sort of simple AI testbed). As a friend of mine
would say,
"That is sooooo meta!"
Heh.
Thanks again,
Chris
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