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Re: [pygame] broken links, event handling vs "getting directly" and screen refresh
On Wed, Feb 06, 2002 at 06:02:22PM -0800, Dan Stromberg wrote:
After thinking things through more carefully, I'm realizing that my
screen-update thread really only needs to pygame.event.pump() and
time.sleep(). Are these re-entrant? It seems to be working fine
without a semaphore, but should I add one?
--
Dan Stromberg UCI/NACS/DCS
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