Gerrit Holl wrote:
without actually running the game, just browsing the source, i see you are not properly converting the loaded images to match the display.I have written a small pygame game which won't run at more than 6 fps. Approx. 55 Sprites live in a Surface, sized 2500 by 3000. The profiler tells me almost all time is in the main function. What does this tell me about the bottleneck of my little game?