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Re: [pygame] image.save()?



That's definitely better than an external application, but I'd prefer
to avoid any further 3rd party dependencies. :-(  Looks like I don't
have any choice in the matter though!

-Jasper

On Tue, 25 Feb 2003 sylvain.dufour@hotpop.com wrote:
>> if you just want to batch convert some images you may have a look at
>> the Python Imaging Library.
>> I used it to create thumbnails for large images and it worked well.
>> Have a look at http://www.pythonware.com
> 
> At 23:40 24/02/03 -0800, Jasper wrote:
> Is there are way in pygame to easily save files in a .png or .gif format?
> image.load() seems to handle all sorts of things, but image.save() seems to
> only handle .bmp (bloated), and .tga (uncommon).
> 
> Sure, I can easily convert to whatever format I feel like with GIMP, but I
> want to use this for automated unit testing.  My reading of the documents
> and list archives leads me to believe this isn't possible, but I'm hoping
> I'm wrong...

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