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RE: [pygame] audio: interactive music systems?
>>Pygame's sound stuff is geared for exactly that, games. Though iMuse and
>>other stuff with realtime mixing and games controlling sound was a really
>>cool thing, most games require background music and sound effects.
I am asking purely for game use - I think you misunderstood... typically
canned background music is used in most games - rather than it being
based around multiple game variables influencing and dictating what is
played and how its played - making it more connected to the current
emotional feel of the game... with interactive music - you have samples
say of an orchestra and based on some predefined composition patterns
these can be mixed at runtime based on current game status / game variables
so music never sounds looped or un-connected to the current game state...
Did you create a composition/sequencing application using pygame?
(cool if you did!)
Based on your answers - it seems like extending to the DirectAudio api
would be an interesting idea - maybe someone has begun undertaking it??
DK
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