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Re: [pygame] After resize of an OpenGL window, mouse is still clamped to old size?



innaresting.

Which version of SDL, and pygame is this with?  Which OS?

Cheers.

On Sat, 19 Feb 2005 23:11:18 -0500, Mike C. Fletcher
<mcfletch@xxxxxxxxxx> wrote:
> I'm going through all of the OpenGLContext tests with the PyGame context
> to catch any bit-rot that may have accumulated over time before the
> 2.0.0 final release.
> 
> When a VIDEORESIZE event comes in we're doing this:
> 
>     def PygameVideoResize(self, event):
>         """Handle the resize of the window"""
>         sizex, sizey = event.size
>         self.ViewPort(sizex, sizey)
>         self.triggerRedraw(1)
>         return 1
> 
> where self.ViewPort lets (Py)OpenGL know the new area into which to draw
> (it properly draws to the new extents of the window) and triggerRedraw
> just tells OpenGLContext to redraw the next chance it gets.  The problem
> is that after the resize, the mouse events all report their position as
> being clamped to 299,299 (the original size of the window, even though
> it's now much larger).
> 
> Is there something I need to call to let PyGame know that, for the mouse
> events, the screen is now larger?  Haven't found anything in the docs
> that would suggest it.  Doing a set_mode doesn't seem appropriate AFAICS.
> 
> Thanks for any pointers,
> Mike
> 
> ________________________________________________
>   Mike C. Fletcher
>   Designer, VR Plumber, Coder
>   http://www.vrplumber.com
>   http://blog.vrplumber.com
>                               PyCon is coming...
> 
>