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Re: [pygame] get_rel and events
indent these lines one more block:
if event.type == pygame.MOUSEBUTTONDOWN:
print event
if event.type == pygame.MOUSEBUTTONUP:
print event
They are not in your loop: for event in remainingEvents.
So only the last event in that lots gets checked to see if it is a
mouseup/down event.
Chairs.
On Thu, 17 Feb 2005 20:18:09 -0800, Fred Burton <flbl@xxxxxxxxxxxxxx> wrote:
> Marco Marconi wrote:
>
> >On Fri, 11 Feb 2005 10:04:19 -0800
> >Fred Burton <flbl@xxxxxxxxxxxxxx> wrote:
> >
> >
> >
> >>I'm using get_rel in a pygame + pyOpenGL app (under Win XP) to get mouse
> >>movement (for camera/player control), and the event processing stuff for
> >>clicks in menus.
> >>When it's running slowly, sometimes... er..
> >>
> >>
> >
> >
> >any codes?
> >
> >
> >
> Here's a sample program that exhibits this behaviour...
>
> Moving the mouse across the window and pressing the button may result in
> the BUTTONDOWN or BUTTONUP events being lost.
>
> Holding down the mouse button while the mouse is still seems to generate
> a whole bunch of BUTTONDOWN events (until you move the mouse or release
> the button)
>
>
>
> import pygame
>
> pygame.init()
>
> screen = pygame.display.set_mode((640,480))
> gamequit = 0
> while gamequit == 0:
> remainingEvents = pygame.event.get()
> for event in remainingEvents:
> if event.type == pygame.QUIT:
> gamequit = 1
> if event.type == pygame.KEYDOWN:
> if event.key == pygame.K_ESCAPE:
> gamequit = 1
> if event.type == pygame.MOUSEBUTTONDOWN:
> print event
> if event.type == pygame.MOUSEBUTTONUP:
> print event
>
> (rx,ry) = pygame.mouse.get_rel()
> # if (rx != 0) and (ry != 0):
> # print rx,ry
>
> # pygame.time.wait(0)
> pygame.time.wait(40)
> pygame.display.flip()
>
> pygame.quit()
>
>