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Re: [pygame] Which resolutions should a game support?



On Fri, 2006-02-03 at 10:29 -0500, David Mikesell wrote:
> My recent problem with a user using a monitor/card that doesn't support
> 800x600x85 has me wondering which resolution(s) my game should support. 
> All of my graphics are pre-rendered so I can't support any arbitrary
> resolution.   What is a good target resolution for a fullscreen game?

SDL and Pygame have no way of specifying the refresh rate. When you ask
for a 800x600 resolution display, you are also asking the system to just
choose whatever refresh it wants. If the system is then trying to get
something the monitor doesn't support, it should be fixable by
configuring the system. It sounds more like a misconfigured system
problem, but there may not be an easy solution on either end.

Under windows you can limit the maximum refresh rate to use. Just
setting this down to 75 or 60 should be all it takes to get the program
working.