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Re: [pygame] Which resolutions should a game support?



On Friday 03 February 2006 16:22, Sami Hangaslammi wrote:
> On 2/3/06, David Mikesell <dave_mikesell@xxxxxxxxxxx> wrote:
> > My recent problem with a user using a monitor/card that doesn't support
> > 800x600x85 has me wondering which resolution(s) my game should support.
> > All of my graphics are pre-rendered so I can't support any arbitrary
> > resolution.   What is a good target resolution for a fullscreen game?
>
> 800x600 is very common, so I wonder what kind of setup your user has.
> The only resolution even more widely supported is 640x480. Of course
> for modern boxes, supporting 1280x1024 is good, because I believe
> that's the most common native resolution in today's TFTs.

Except for people using laptops. (Indeed, I've still got an aging but very 
useful laptop that does 1280x600 - that can handle 800x600 happily, but not 
1024x768 or 1280x1024).

Regards,


Michael.