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Re: [pygame] Which resolutions should a game support?
On Feb 3, 2006, at 7:29 AM, David Mikesell wrote:
My recent problem with a user using a monitor/card that doesn't  
support
800x600x85 has me wondering which resolution(s) my game should  
support.
All of my graphics are pre-rendered so I can't support any arbitrary
resolution.   What is a good target resolution for a fullscreen game?
This is really a misconfiguration issue with his OS or window  
server.  With a new enough monitor it should be able to tell the OS  
via the graphics card what its capabilities are, but clearly either  
that's not happening for some reason.
-bob