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Re: [pygame] pygame, almost release freeze...
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] pygame, almost release freeze...
- From: "René Dudfield" <renesd@xxxxxxxxx>
- Date: Fri, 15 Feb 2008 16:09:27 +1100
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- Delivery-date: Fri, 15 Feb 2008 00:09:31 -0500
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Cool. That sounds like a good idea.
On Fri, Feb 15, 2008 at 3:59 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> René Dudfield wrote:
> > Hello,
> >
> > I think it's about time to freeze pygame for release.
> >
> > This means we stop adding in features, and make an RC4 release soon
> > for testing, and bug fixes only.
> >
> > So we'll create some binaries for windows, and mac, and release a
> > source tar ball for testing too.
> >
> >
> > But before we do that, is there anyone who wants to get some small
> > last minute features in?
> >
> >
> Playing around with the array examples I think it would be useful if
> surfarray and sndarray exposed __arraytype in a formal way. Then a
> program could let these modules choose which array package to use. Since
> these modules have already gone through the trial an error search for an
> array package, why do it again.
>
> --
> Lenard Lindstrom
> <len-l@xxxxxxxxx>
>
>