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Re: [pygame] Hardware acceleration



I would definitely recommend using OpenGL in Pygame to get hardware
acceleration vs. using SDL's HW acceleration. It's a significant
amount more to learn and grok, but there's not a lot of work or code
really to start getting neat stuff (like rotation and scaling, and
other blend modes)

there was a very recent post requesting for an example of PyOpenGL in
PyGame, here is my reply with a runnable sample:
http://archives.seul.org/pygame/users/Feb-2008/msg00154.html
there are a couple other neat examples referenced in the thread as well

On Tue, Feb 26, 2008 at 12:04 PM, Ian Mallett <geometrian@xxxxxxxxx> wrote:
>
> On Tue, Feb 26, 2008 at 10:49 AM, Jake b <ninmonkeys@xxxxxxxxx> wrote:
> > There's also PyOpenGL which lets you use OpenGL from pygame. ( Cards
> > these days do 2D graphics at a higher FPS if you render them using 3D
> > rather than a regular 2D blit )
> I know about PyOpenGL...  But in PyGame?!  How?  I want to know...