[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: [pygame] FreeSanBold Font and Screen Terminating Problems
Why isn't the text drawing (or being rendered) when one runs this
program:
import pygame
from pygame.locals import *
def main():
# Initialize screen
pygame.init()
screen = pygame.display.set_mode((800,300))
pygame.display.set_caption('Basic Pygame program')
# Fill background
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((250, 250, 250))
# Display some text
font = pygame.font.Font(None, 36)
text = font.render("Hello Unnsse!", 1, (10, 10, 10))
textpos = text.get_rect()
textpos.centerx = background.get_rect().centerx
# Blit everything to the screen
screen.blit(background, (0, 0))
pygame.display.flip()
# Event loop
while 1:
for event in pygame.event.get():
if event.type == QUIT:
return
screen.blit(background, (0, 0))
pygame.display.flip()
if __name__ == '__main__': main()
Many, many thanks!
-Unnsse
On Feb 27, 2008, at 8:56 PM, Unnsse Khan wrote:
I fixed it by manually moving the freesanbold.ttf file to:
/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-
packages/pygame
Happy programming,
Unnsse
On Feb 27, 2008, at 8:38 PM, Ian Mallett wrote:
For some reason, the default pygame font is not to be found.
Your program is fine--it runs for me (and just to make sure, you
see only a white background, you aren't drawing text).
As a solution, you can locate the fonts on your computer and use
one of them.