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Re: [pygame] FreeSanBold Font and Screen Terminating Problems
hi,
you need to blit the text surface to the screen.
Thanks for pointing out the lack of the ttf file... I think the
installer was broken.
cheers,
On Thu, Feb 28, 2008 at 4:01 PM, Unnsse Khan <untz786@xxxxxxxxx> wrote:
> Why isn't the text drawing (or being rendered) when one runs this
> program:
>
>
> import pygame
> from pygame.locals import *
>
> def main():
> # Initialize screen
> pygame.init()
> screen = pygame.display.set_mode((800,300))
>
> pygame.display.set_caption('Basic Pygame program')
>
> # Fill background
> background = pygame.Surface(screen.get_size())
> background = background.convert()
> background.fill((250, 250, 250))
>
> # Display some text
> font = pygame.font.Font(None, 36)
> text = font.render("Hello Unnsse!", 1, (10, 10, 10))
> textpos = text.get_rect()
> textpos.centerx = background.get_rect().centerx
>
> # Blit everything to the screen
> screen.blit(background, (0, 0))
> pygame.display.flip()
>
> # Event loop
> while 1:
> for event in pygame.event.get():
> if event.type == QUIT:
> return
> screen.blit(background, (0, 0))
> pygame.display.flip()
>
> if __name__ == '__main__': main()
>
> Many, many thanks!
>
> -Unnsse
>
>
>
> On Feb 27, 2008, at 8:56 PM, Unnsse Khan wrote:
>
> > I fixed it by manually moving the freesanbold.ttf file to:
> >
> > /Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-
> > packages/pygame
> >
> > Happy programming,
> >
> > Unnsse
> >
> > On Feb 27, 2008, at 8:38 PM, Ian Mallett wrote:
> >
> >> For some reason, the default pygame font is not to be found.
> >> Your program is fine--it runs for me (and just to make sure, you
> >> see only a white background, you aren't drawing text).
> >> As a solution, you can locate the fonts on your computer and use
> >> one of them.
> >
>
>