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Re: [pygame] pygame.display.flip() and framerate



I know, but my question is more why OpenGL + pygame doesn't act like SDL + pygame?  The latter can run > 60 fps.  The former can't.  I don't see why there should be a difference.  I can obviously work my way around it, in ways like you just pointed out, but I'm curious why the framerate is limited with OpenGL.
Ian