On, Tue Feb 10, 2009, Pete Shinners wrote: > Sounds like a nice idea. I would follow the "SDL" addon naming of > "SDL_something". I would go with something like SDL_pgame (?) and follow > the api naming conventions of the SDL addons as well. The current pgreloaded internals use a pyg_xxx naming convention: int pyg_surface_fill_blend (...) int pyg_surface_save (...) int pyg_scrap_init (...) ... That can be easily changed for both, the C library as well as pgreloaded's internals to keep them consistent. Personally I dislike the 'some SDL library name part'_javalike naming, but will follow the mass's opinion about that :-). We just have to keep both in sync, so changes can be quickly incorporated in the one or other library. Regards Marcus
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