Hmm. now i remember how it's done. the part about pygame.key.get_pressed returning 1's and 0's makes sense, but I just don't get why
if key[K_UP]:
works ifdoesn't.
if K_UP in key:
--- On Tue, 2/10/09, maniaxx@xxxxxx <maniaxx@xxxxxx> wrote:
From: maniaxx@xxxxxx <maniaxx@xxxxxx>
Subject: Re: [pygame] move problems
To: pygame-users@xxxxxxxx
Date: Tuesday, February 10, 2009, 7:22 PM
-----Inline Attachment Follows-----hi,
K_UP has the value 273 and pygame.key.get_pressed() returns a tuple where the
n'th value is 1 if the n'th key was pressed.
This should work:
if key[K_UP]:
.....> this code is in my main game loop
>
> key = pygame.key.get_pressed() #create a key index
>
> if K_UP in key: #check if the up arrow is pressed
> redcar.speed = (0, -2)
> else:
> redcar.speed = (0, 0)
>
> redcar.rect = redcar.rect.move(redcar.speed) #move redcar by speed
>
> but pressing the up arrow doesn't move the sprite.