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Re: [pygame] Pygame Scene System



I would love to pick the project back up, I have learned a lot about
python since I started. Its not as commented as well as it should be
so if you have any questions you can email me.

-Thadeus





On Fri, Feb 12, 2010 at 12:04 PM, Nikhil Murthy <murthynik1@xxxxxxxxx> wrote:
> Thanks, I am looking through it now. The entity module is pretty cool, and
> the whole thing seems very well commented.
>
> On Fri, Feb 12, 2010 at 9:03 PM, Thadeus Burgess <thadeusb@xxxxxxxxxxxx>
> wrote:
>>
>> Do take a look at PyBTS (Pygame Behind The Scenes) (which MyRTS uses
>> this engine) project in hg.thadeusb.com
>>
>> It has a scenemanager, world manager, map manager, entity manager, etc
>> etc etc.., this was my initial start on a pygame engine.
>>
>> -Thadeus
>>
>>
>>
>>
>>
>> On Thu, Feb 11, 2010 at 11:32 PM, nikwin <murthynik1@xxxxxxxxx> wrote:
>> > area or the sidebar for GUI elements. The View class is used to
>> > display a portion of a subspace onto the screen itself (or any other
>> > surface). ÂI will implement the entire thing as the fo
>
>