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Re: [pygame]



Thanks for everyone's help.

On Sat, 2011-02-26 at 09:50 -0800, Lenard Lindstrom wrote:
> Yes, the changes have been applied to Pygame 1.9.2. The latest Pygame 
> source in SVN builds for Python 3.2 out of the box. It is part of my 
> testing cycle for both 32 bit Windows and linux.
> 
> Lenard
> 
> On 26/02/11 09:39 AM, Westley MartÃnez wrote:
> > So can I assume it will work on the next release of Pygame?
> >
> > On Sat, 2011-02-26 at 00:11 -0800, Lenard Lindstrom wrote:
> >    
> >> Hello,
> >>
> >> I ported Pygame to Python 3.2 and it builds successful for linux and
> >> Windows for my 32 bit machine. The only extension modules still to be
> >> ported to Python 3 are scrape, _camera, and _movie. What is the status
> >> of the ffmpeg _movie module anyway?
> >>
> >> Lenard Lindstrom
> >>
> >>
> >> On 25/02/11 11:21 PM, Renà Dudfield wrote:
> >>      
> >>> Hi,
> >>>
> >>> I do not think anyone has tried it with 3.2 yet?  I will see if i can
> >>> get it working today.  I guess we will need  to do another release
> >>> after it is fixed.  Or maybe you will be able to apply a small
> >>> patch... not sure yet.
> >>>
> >>> Speak again soon.
> >>>
> >>> On 26 Feb 2011 06:44, "Westley MartÃnez"<anikom15@xxxxxxxxx
> >>> <mailto:anikom15@xxxxxxxxx>>  wrote:
> >>>        
> >>>> Hello, I am a developer who frequently uses pygame. I'm wondering if
> >>>> anyone has been able to successfully build pygame for Python 3.2.
> >>>> Specifically the i686 and x86_64 architectures.
> >>>>
> >>>> I know pygame hasn't been completely ported to Python 3, nevertheless I
> >>>> maintain a package for Arch Linux for pygame on Python 3. Arch Linux
> >>>> recently updated to Python 3.2 (it is a rolling release distribution)
> >>>> and I was able to build pygame fine, but when I attempted to import it I
> >>>> got an error:
> >>>>
> >>>> Python 3.2 (r32:88445, Feb 21 2011, 01:55:53)
> >>>> [GCC 4.5.2 20110127 (prerelease)] on linux2
> >>>> Type "help", "copyright", "credits" or "license" for more information.
> >>>>          
> >>>>>>> import pygame
> >>>>>>>                
> >>>> Traceback (most recent call last):
> >>>> File "<stdin>", line 1, in<module>
> >>>> File "/usr/lib/python3.2/site-packages/pygame/__init__.py", line 95,
> >>>> in<module>
> >>>> from pygame.base import *
> >>>> ImportError:
> >>>>          
> >>> /usr/lib/python3.2/site-packages/pygame/base.cpython-32mu.so
> >>> <http://base.cpython-32mu.so>: undefined symbol: PyCObject_FromVoidPtr
> >>>        
> >>>> I am unsure why, and I am neither a pygame nor a CPython developer. This
> >>>> is the process I used to build the package:
> >>>>
> >>>> python config.py
> >>>> python setup.py install --prefix=/usr
> >>>> cp -R examples lib/* "/usr/lib/python3.2/site-packages/pygame"
> >>>> cp -R test/* "/usr/lib/python3.2/site-packages/pygame/tests"
> >>>> chmod 644 /usr/include/python3.2mu/pygame/*
> >>>>
> >>>> Any information is appreciated.
> >>>>
> >>>>          
> >>      
> >
> >    
>