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Re: [pygame]



So can I assume it will work on the next release of Pygame?

On Sat, 2011-02-26 at 00:11 -0800, Lenard Lindstrom wrote:
> Hello,
> 
> I ported Pygame to Python 3.2 and it builds successful for linux and 
> Windows for my 32 bit machine. The only extension modules still to be 
> ported to Python 3 are scrape, _camera, and _movie. What is the status 
> of the ffmpeg _movie module anyway?
> 
> Lenard Lindstrom
> 
> 
> On 25/02/11 11:21 PM, Renà Dudfield wrote:
> >
> > Hi,
> >
> > I do not think anyone has tried it with 3.2 yet?  I will see if i can 
> > get it working today.  I guess we will need  to do another release 
> > after it is fixed.  Or maybe you will be able to apply a small 
> > patch... not sure yet.
> >
> > Speak again soon.
> >
> > On 26 Feb 2011 06:44, "Westley MartÃnez" <anikom15@xxxxxxxxx 
> > <mailto:anikom15@xxxxxxxxx>> wrote:
> > > Hello, I am a developer who frequently uses pygame. I'm wondering if
> > > anyone has been able to successfully build pygame for Python 3.2.
> > > Specifically the i686 and x86_64 architectures.
> > >
> > > I know pygame hasn't been completely ported to Python 3, nevertheless I
> > > maintain a package for Arch Linux for pygame on Python 3. Arch Linux
> > > recently updated to Python 3.2 (it is a rolling release distribution)
> > > and I was able to build pygame fine, but when I attempted to import it I
> > > got an error:
> > >
> > > Python 3.2 (r32:88445, Feb 21 2011, 01:55:53)
> > > [GCC 4.5.2 20110127 (prerelease)] on linux2
> > > Type "help", "copyright", "credits" or "license" for more information.
> > >>>> import pygame
> > > Traceback (most recent call last):
> > > File "<stdin>", line 1, in <module>
> > > File "/usr/lib/python3.2/site-packages/pygame/__init__.py", line 95,
> > > in <module>
> > > from pygame.base import *
> > > ImportError: 
> > /usr/lib/python3.2/site-packages/pygame/base.cpython-32mu.so 
> > <http://base.cpython-32mu.so>: undefined symbol: PyCObject_FromVoidPtr
> > >
> > > I am unsure why, and I am neither a pygame nor a CPython developer. This
> > > is the process I used to build the package:
> > >
> > > python config.py
> > > python setup.py install --prefix=/usr
> > > cp -R examples lib/* "/usr/lib/python3.2/site-packages/pygame"
> > > cp -R test/* "/usr/lib/python3.2/site-packages/pygame/tests"
> > > chmod 644 /usr/include/python3.2mu/pygame/*
> > >
> > > Any information is appreciated.
> > >
>