[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Compilation

If Zack gets Pyinstaller to run on MacOs, this will be great!

Struggling with py2app to the point were it run, was kind of driving me mad.

Best regards


Am 18.02.2012 um 11:32 schrieb Sam Bull:

> On Fri, 2012-02-17 at 16:44 -0500, Zack Baker wrote:
>> So could you just resend an email with the command exactly how it would as oppear because that looks a littled funky. Let's assume that the game is called helloworld.py  and put it in the trunk folder or wherever. Thank you!
> OK, if Pyinstaller were installed on your system you would run it with
> "pyinstaller", but I haven't seen an installer for it. So, if you
> download the release on their website, and extract it to the home
> folder, you can run it with:
> "python ~/pyinstaller-1.5.1/pyinstaller.py"
> That is literally running the pyinstaller program in Python, much the
> same as you would run your own Python program from the terminal.
> Adding "--onefile" ensures it compiles the files into a single binary.
> "-o foobar" tells it which folder to save the output to. So, this would
> save it to the "foobar" folder inside whatever folder the terminal is
> in.
> "spam/eggs.py" tells it the top-level file of your project (the one you
> run to start the game). This would be the "eggs.py" file in the "spam"
> folder inside whatever folder the terminal is in.
> So, if you have Pyinstaller extracted in your home folder and your
> project is in the "trunk" folder, then this command should create a
> single binary in a "pyinstaller/dist" folder.
> "python ~/pyinstaller-1.5.1/pyinstaller.py --onefile -o pyinstaller trunk/helloworld.py"
> Assuming you've downloaded the same version, obviously change the
> "pyinstaller-1.5.1" if that's not what the folder is called after
> extraction.
> Oh, just remembered you may need to run this first, just once:
> "python ~/pyinstaller-1.5.1/Configure.py"
> -- 
> Sam Bull <sambull.org>
> PGP: 9626CE2B