[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: [pygame] Antialiased circle
Am 18.01.12 22:39, schrieb jug:
Here is a small module that works on top of pygame.gfxdraw to draw some
nice (filled) aacircles, lines and rounded rects (have a look at the
this was mainly a test to see whats possible and also to compare
different methods. Of course its damn slow :)
It looks nice though and it seems that some functions could be easily
put in a Cython module. Probably all of it if the code directly calls
the PyGame C-Code.
There's a small bug in the "advanced_example.py" script: line 86 should
be "i = int(i % 360)" instead of "i %= 360".
I'll run some tests with this module to see how it performs on my