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Re: [pygame] Dark Gates - pygame game on Steam.



Thank you so much for taking the time to share!! This was really
great. I wish you best of luck with all your endeavors!!
Happy New Year!!

On Fri, Feb 6, 2015 at 9:15 AM, diliup gabadamudalige <diliupg@xxxxxxxxx> wrote:
> Dear bart,
>
> Thanks so much for your response.
>
> How did you get about giving your game for them to publish? Whom did you
> contact? How did you get about publishing the game with them?
>
> Diliupg
>
> On Fri, Feb 6, 2015 at 4:41 PM, Bartosz Debski <bartosz@xxxxxxxxxxxx> wrote:
>>
>> HI,
>>
>> Thanks for the kind words. To address few questions.
>>
>> David : at this point I don't plan to release code. Old one is very buggy
>> so not sure will that do more harm than good. But if you want some examples
>> or you have some questions on how I did certain things, just ask.
>>
>> Jentzen & Diliup : So I got greenlit as everyone indie dev these days and
>> since then I have access to their SDK and all documentation.
>> Steam actually is very easy to work with, and they even do some
>> instructional videos on how to get your builds into Steam platform. Aside
>> creating all the art assets for branding, steam cards and achievements you
>> are free to integrate with their SDK to level you actually want. They not
>> force you to use it if you don't want to.
>>
>> SDK is C++ and I must admin I'm not good with it, but python community is
>> great. I have found a Ren'Py developer who was happy to share his basic
>> wrapper for SDK to support achievements. SDK is whole much more but it was
>> enough for me. Problem I have found was that while compiling (pyinstaller)
>> 32bit Linux builds for some reason started to seg fault with Steam SDK where
>> 64bit and Win32 just worked. Decided to abandon integration on 32bit Linux
>> build and make sure that if you run Linux 64bit, Steam will run 64bit
>> version.
>>
>> My code is 100% cross platform and releasing on Linux/Win was pretty much
>> just a compilation on given platform. I don't use any extra libs apart from
>> what is in Python and PyGame and my art & sound assets are external so
>> platform agnostic. OSX Version is planned if I find time to get my head
>> around it, last time i have checked game ran from source works no problem,
>> but I think binary version might be a bit trickier.
>>
>> As for Steam Itself I think it's very good for an indie dev, They look
>> after you and check assets before release but if you got all right that's a
>> very smooth process. You can change things on the fly and new versions can
>> be uploaded and released within minutes. Community seems to care a bit more
>> if something does not work in your game and I had some avid supporters and
>> haters :)
>>
>> Ironically I have game released on Desura and they are more restrictive in
>> terms of publishing via their client. Ironically be cause they got far less
>> market share and waiting for a someone to push a button for release is
>> counter productive.
>>
>> Any more questions just ask.
>>
>> Cheers
>> Bart
>>
>> On Thu, Feb 5, 2015 at 9:42 PM, David Muffley <sunami.2600@xxxxxxxxx>
>> wrote:
>>>
>>> Is there any chance you would make an older version of the code available
>>> for free download? From a couple years ago, even.
>>>
>>> David ----
>>>
>>> On Thu, Feb 5, 2015 at 12:45 PM, diliup gabadamudalige
>>> <diliupg@xxxxxxxxx> wrote:
>>>>
>>>> Hi what is the procedure you followed to get your game on steam? Can you
>>>> give me some tips?
>>>>
>>>> On Mon, Jan 26, 2015 at 11:30 PM, Bartosz Debski <bartosz@xxxxxxxxxxxx>
>>>> wrote:
>>>>>
>>>>> Hi All,
>>>>>
>>>>> I would like present my game Dark Gates.
>>>>> I have just released it on Steam.  Game runs on pygame and I'm quite
>>>>> proud of it.
>>>>> http://store.steampowered.com/app/333730/
>>>>>
>>>>> It was almost 5 years of bedroom development in my spare time.
>>>>>
>>>>> Best Regards
>>>>> Bartosz Debski
>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Diliup Gabadamudalige
>>>>
>>>> http://www.diliupg.com
>>>> http://soft.diliupg.com/
>>>>
>>>>
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>>>
>>
>
>
>
> --
> Diliup Gabadamudalige
>
> http://www.diliupg.com
> http://soft.diliupg.com/
>
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> This e-mail is confidential. It may also be legally privileged. If you are
> not the intended recipient or have received it in error, please delete it
> and all copies from your system and notify the sender immediately by return
> e-mail. Any unauthorized reading, reproducing, printing or further
> dissemination of this e-mail or its contents is strictly prohibited and may
> be unlawful. Internet communications cannot be guaranteed to be timely,
> secure, error or virus-free. The sender does not accept liability for any
> errors or omissions.
> **********************************************************************************************
>