[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[pygame] 0.5 released



pygame 0.5 has been released. there won't be too many surprises with
this release, but there have been some worthy bugfixes. here's a grab
from the WhatsNew file since the last 0.4 release.

Jan 6, 2001
 Final cleanups for the new release

Jan 4, 2001
 Surface.blit() allows for rects as dest position
 surfarray cleanups and improvements

Dec 22, 2000
 timer threads properly shutdown

Dec 14, 2000
 display.set_mode pretending shorts are ints [BUG]



this code doesn't add much, but is a lot cleaner than previous
releases. also the config and setup scripts are a bit smarter now
(thanks david for catching that last minute type). 

the surfarray module has gotten a bit of attention (still needs
a little more). the array2d() and array3d() functions have a new
feature, they actually work now. i've noticed some incorrect values
on big-endian architectures with surfarray. that should be fixed soon,
but at least it won't be crashing anymore ;]

at this point we're on the road to 1.0. in a couple weeks there will
be an 0.9 release. that is shooting for the same time sdl moves to 1.2.
if that 0.9 release looks solid the 1.0 release won't be far behind.

the windows packages that include SDL compiled binaries have all been
updated to use the latest versions. the SDL actually used contains a
small fix the the win32 joystick code that was crashing. so it's not
really a 1.1.7 release (1.1.7++)

test this code out. at this point be looking for things that need
to be changed before the code can be officially called 1.0. i don't
expect many new features until then, but there's definitely room for
cleanup. especially try the "config.py" script if you are compiling
and share any results.

good luck with this code, thanks everyone for pushing this along.


____________________________________
pygame mailing list
pygame-users@seul.org
http://pygame.seul.org